Part 1: KnowHow EdTech 2021- Join the discussion about educational technolog


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00:00:00 Start (countdown)
00:01:22 Intro
00:05:30 School: enabler or hinder for creativity and innovation?
00:21:12 Gamification of the classroom.
00:39:33 Adaptive learning and Open Educational Resources.
58:36 Accessibility and inclusion by Artificial Intelligence
1:20:47 Engaging students in an online environment.
1:33:22 GDPR for better or worse.
1:52:10 Quality education for all, next-generation digital learning environments

School: enabler or hinder for creativity and innovation?
A talk with Elise By Olsen,
Publisher and Editor in Chief

Gamification of the classroom
A case presentation by Roger Gauthun,
Teacher, Rosseland Junior High School, Time

Adaptive learning and Open Educational Resources
A case presentation of the world’s first adaptive-learning biology degree,
by Dale P. Johnson, Director of Digital Innovation,
University Design Institute, Arizona State University

Accessibility and inclusion by Artificial Intelligence
A case presentation of the accessibility tools in TEAMS,
by Mike Tholfsen, Principal Group Product Manager, Microsoft Education, Seattle

Engaging students in an online environment
A reflection by staff on the Master program on ICT in Teaching:
Aslaug Grov Almås, Associate Professor, Western Norway University of Applied Science,
Anders Grov Nilsen, Senior Lecturer, Western Norway University of Applied Science

GDPR for better or worse
A critical discussion on the needs for the protection of personal data vs. possible limitations the data protection regulations impose on use of digital, online tools in education.

Quality education for all, next-generation digital learning environments
A concluding perspective by Dean Stokes, Education Adoption Manager, EMEA, Google


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